Thursday, 24 February 2011

More stills.




Particularly proud of the lighting in that hug :) Shame about the chequered sky! Still, a work in progress...

SG

Monday, 21 February 2011

Bloopers: When Maya Goes Wrong

1: "Innocence, with special guest stars: The Daleks." This first one was when I got the settings wrong on some ash particles, creating a rather more sci-fi aesthetic than I would've liked... technically more my fault than Maya's, I suppose!


2. "Because She's Worth It." This was caused by a freak curve in the Graph Editor resulting in ridiculous levels of Jiggle and extremely mad hair.


There'll definitely be more of these before I'm through.

SG

Saturday, 19 February 2011

Hug!

Scene 2 Shot 22 Playblast from Sarah Gillespie on Vimeo.


Not quite finished, but pretty much there.

SG

Tuesday, 15 February 2011

Camera Spin...


So, still trying to come up with a suitably dramatic camera move for the penultimate shot of 'Innocence' - when the monster gets blown away - and this is it so far. The problem is... I doubt you could do that with any real-life camera equipment. So, trying to neaten it up - does anyone know what they would do with a real-life camera to get this kind of effect? If I know the theory, I might be able to make it look more real. If anyone knows of a live-action example, so much the better.

SG

The Full 360!

Looking for an example of a dramatic camera move, I found this:


Not quite what I had in mind but funny nonetheless. :D

SG

Saturday, 5 February 2011

Test Render with Ambient Occlusion


Testing a combination of the Maya Software standard beauty layer and an occlusion pass. I still don't think it's quite right, but I can't think what to change! Ignore the background by the way, Amy's still working on it and it's going to be a lot more overcast and grungy.

SG

Friday, 4 February 2011

environment stuffffffff








Some screen shots of the 'happy' environment :)
Amy