Tuesday 29 March 2011

What's that coming over the hill...?

Scene 1 Shot 8 Low-Res from Sarah Gillespie on Vimeo.


Low-res version but pretty much done. Proud of this shot - had to split it into three separate Composite files in order to maintain the illusion that the smoke monster is bigger...

SG

Friday 25 March 2011

Tuesday 22 March 2011

More from the farm...





More frames in various stages of completion. They haven't survived the conversion to JPEG very well, so just believe me when I say they look even better in Composite. ;)

SG

Scene 1 Shot 3 - Almost Finished


Having a few issues with After Effects here - the issue being as soon as I import things into After Effects the colours change! Will keep experimenting and hopefully I'll get somewhere.

SG

Sunday 13 March 2011

Scene 1 Shot 3.






It's so nice to see some of John's lovely animation in colour :) These are taking much longer to render than Scene 2. I think it's mainly down to the leaves - the Ambient Occlusion passes are taking about 5 minutes per frame. Some motion blur and colour correction needed I think. The nCloth skirt in this shot was the first time I'd got it right first time... and I dare say probably the last...

SG

Thursday 3 March 2011

Scene 1 Shot 7 - THE PARADOX SHOT (insert Doctor Who theme here)

Scene 1 Shot 7 Playblast from Sarah Gillespie on Vimeo.


There will be a little black cloud floating where the black square is right now. I'm not sure what the black cloud is: might be a wormhole. :D Anyway, this is young Floria's second warning of the misfortune about to befall her (the monster is right behind)...

SG

Tuesday 1 March 2011

Mark Bannerman

Considering most of my own work consists of scattered rendered images right now, I thought I'd enlighten you with someone else's.

Rock of Ages

I've seen Mark Bannerman's exhibition each year at Pittenweem for a few years now, and it never fails to delight and/or amuse. He works mainly in ZBrush. What I particularly loved about his website were his 'Simple 3D Tips for Consideration:'

  1. Switch off your computer and start drawing.
  2. Maintain a healthy disregard for the technology and just enough ignorance to make you take risks.
  3. Get somebody else to do it for you, preferably somebody with no social skills but oodles of talent.
  4. Don't start in the first place
  5. Prepare to spend a lot of time online speaking to other geeks as none of your friends or family will have a clue what you talking about, nor care.
  6. Good work is created on expensive software.
  7. Bad work is created on expensive software.
SG