Thursday, 24 February 2011

More stills.

Particularly proud of the lighting in that hug :) Shame about the chequered sky! Still, a work in progress...


Monday, 21 February 2011

Bloopers: When Maya Goes Wrong

1: "Innocence, with special guest stars: The Daleks." This first one was when I got the settings wrong on some ash particles, creating a rather more sci-fi aesthetic than I would've liked... technically more my fault than Maya's, I suppose!

2. "Because She's Worth It." This was caused by a freak curve in the Graph Editor resulting in ridiculous levels of Jiggle and extremely mad hair.

There'll definitely be more of these before I'm through.


Saturday, 19 February 2011


Scene 2 Shot 22 Playblast from Sarah Gillespie on Vimeo.

Not quite finished, but pretty much there.


Tuesday, 15 February 2011

Camera Spin...

So, still trying to come up with a suitably dramatic camera move for the penultimate shot of 'Innocence' - when the monster gets blown away - and this is it so far. The problem is... I doubt you could do that with any real-life camera equipment. So, trying to neaten it up - does anyone know what they would do with a real-life camera to get this kind of effect? If I know the theory, I might be able to make it look more real. If anyone knows of a live-action example, so much the better.


The Full 360!

Looking for an example of a dramatic camera move, I found this:

Not quite what I had in mind but funny nonetheless. :D


Saturday, 5 February 2011

Test Render with Ambient Occlusion

Testing a combination of the Maya Software standard beauty layer and an occlusion pass. I still don't think it's quite right, but I can't think what to change! Ignore the background by the way, Amy's still working on it and it's going to be a lot more overcast and grungy.


Friday, 4 February 2011

environment stuffffffff

Some screen shots of the 'happy' environment :)