Monday 20 September 2010

Textures.

So I went a little overboard on the wrinkles perhaps... Ah well, that's what the Smooth Tool is for, eh?

SG




4 comments:

  1. Hello! it's Ken. They look great! The wrinkles look awesome :D The old lady looks good enough to eat, as she looks like a scary chocolate mould.

    Yum!

    Look forward to seeing more!

    Oh, and why do the old lady's irises go inwards?

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  2. Hey Ken!

    I'm going to pretend you said nothing about eating chocolate old lady shapes...

    Glad you like! I think the next blog post answers your question about the eyes. They've got two layers, the first is matte with an iris that goes inward (like a real life one does), so that when the second layer (a semi-transparent Phong shader) is applied, the eyes should have a nice sense of depth. But I took the second layer off for a while while I was painting in Mudbox.

    S :)

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  3. Yay! I have my own account on this blog and now I don't have to pretend to be a girl :D And no, don't go there!

    Sarah, I was talking about her nose ;) I mean, seriously!

    That's pretty cool, I take it you've done that for extra reflectivity on the eyes? I didn't know about the matte function.

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  4. lol, it's just a lambert shader, I couldn't remember the word for it at the time so I said matte ;)

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